
If you prefer, you can use the Whirlwind Sprint shout to move across without triggering the trap. Stepping off of the route will cause a fireball to be launched, so moving slowly is advisable. Once again the Dragonborn symbol is the key stepping only on these tiles to reach the other side. In the next chamber you will be confronted with a floor of pressure plates, inscribed with the same three symbols as the pillars. This will lower the bridge to your left, allowing you and the Blades to continue. Activate all three pillars until this symbol is facing you. This symbol resembles two dragon heads facing each other and an arrow pointing down.

According to Esbern, they are of Akaviri origin, but the one that matters most to you is the symbol meaning 'Dragonborn'. Heading up the stone steps on the right you will be confronted with a trio of three-sided pillars, each side inscribed with a symbol. You will now need to journey through the interior of the Karthspire, defeating the three Forsworn, including a Forsworn Briarheart, and making your way to the beginning of the Akaviri ruins. Both Delphine and Esbern will arrive and assist you (and probably aggravate the entire camp in the process: if you want to make sure they don't do that, you may have to ask them to "wait here" a considerable distance away.) Though you can stand and fight, if the battle begins to overwhelm you, it is simple to retreat into the Karthspire caverns themselves (but see the Bugs section). Whether you went as a group or solo, when you arrive at the Karthspire Camp you will find yourself up against a horde of Forsworn, and possibly a hagraven. You can also take the longer route through Falkreath Hold, though this is generally easier if you have the Blades with you. If you choose to travel alone, it may be easier to take a carriage to Markarth and then head east, as Delphine recommends. At this point, you can choose to either travel with the Blades or alone, heading towards the marker Delphine placed on your map. Delphine tells Orgnar that the Inn is now his and bids him farewell.
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Of particular importance within that location is a structure from the First Era known as Alduin's Wall, which may tell how to defeat Alduin.ĭelphine soon realizes that Esbern's description of the temple's location matches her knowledge of the Karthspire, and the Blades agree to set out for that location. He will go on to say the group must leave for Sky Haven Temple, a Blades headquarters built up around an ancient Akaviri military camp in the Reach. Delphine will lead you to the secret cellar, where Esbern announces that his intention is to find an ancient Blades prophecy.

After a brief reunion between the two former Blades, Delphine will wish to speak to the two of you in private. Upon arriving at the inn, you will be greeted by Delphine, who is surprised to see Esbern alive. Once outside, travel back to Riverwood and into the Sleeping Giant Inn. The Esbern dialogue option "Do you know the way out of here?" will cause Esbern to lead the way through the Ratway rather than follow you (however, this can be glitched).

Make your way out of the Ratway by backtracking the way you came in, avoiding or defeating the Thalmor agents and various underworld criminals you may encounter along the way. Detailed Walkthrough Blades Reunited įrom The Ratway in Riften, it is necessary to travel with Esbern back to Riverwood so he can meet with Delphine.
